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- Jungle monsters all start at level 1 and start levelling up at 04:00
- Jungle monsters cap out at level 7
- Camps’ level will always be the current game time minute divided by two plus one rounded down. For example, if the game is at 4:05, all camps will be level (4 / 2) + 1 = 3.
- Jungle monsters will attempt to attack the nearest target to them
- If no targets are found within their aggro radius, the jungle/boss monster will walk back toward its spawn location and heal for 2.5% (1.25% if a mythic monster) of its health per second
- If the jungle/boss monster reaches its spawn location and idles, it will heal for 10% (5% if a mythic creature) of its health per second
- Jungle monsters take the same reduced damage from abilities as lane minions