Vox

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Patch History

Vainglory Version 4.11

VOX

SONIC ZOOM (A)

  • Cooldown 
    • 6/5.5/5/4.5/3 →  7/6.5/6/5.5/4
  • Basic Attack Damage 
    • 75% / 75% / 75% / 75% / 100% → 50% / 60% / 70% / 80% / 100%

WAIT FOR IT (C) 

  • Silence Duration 
    • 0.4/0.6/0.8 → 0.6/0.8/1.0

Vainglory Version 4.9

Weapon Vox hasn’t seen a lot of success in recent patches so we’re making his primary damage tool, Sonic Zoom, hit a bit harder. Additionally,  his resonance bounce should now deal a respectable amount of damage even while going WP since it now will scale with level.

JULIA’S SONG (PERK)

  • Resonance bounce damage now scales with hero level
    • 20 at all levels → 20 – 75 (Level 1-12)

SONIC ZOOM (A)

  • Basic Attack Damage Increase
    • 50% / 50% / 50% / 50% / 70% → 75% / 75% / 75% / 75% / 100%

4.6

It was time to touch the talents, so we’ve made some tweaks with our brawl players in mind. These changes are mostly targeted towards buffing talents that were rarely used as well as adjusting some of the more oppressive ones. 

DEEP DASH (RARE)

  • Dash Cooldown
    • 125% – 2.5% per level → 100% – 2.5% per level

ECHO CHAMBER (LEGENDARY)

  • Bounce Damage Modifier
    • 60% + 10% per level → 80% + 15% per level

4.5

Crystal Vox’s resonance bounces during the laning phase makes it a little too easy to harass the enemy laner and translates into massive AoE damage during team fights. This will tone down his crystal path a bit while redistributing some of his power into weapon builds.

JULIA’S SONG (PERK)

  • Resonance Crystal Ratio
    • 85% → 70%

SONIC ZOOM (A)

  • Basic Attack Damage on Overdrive
    • 50% → 70%

4.3

STATS

  • Range
  • 5.6 → 5.8

4.2

In conjunction with changes to the Blackclaw Rush speed boost and all boot items, we are buffing up Hero base movement speed to keep things crisp and let your skills take center stage.

3.4 → 3.8

SONIC ZOOM

    • Cooldown
      • 7/6.5/6/5.5/4 → 6/5.5/5/4.5/3

4.1

  • JULIA’S SONG
    • Resonance Damage
      • Crystal Ratio
        • 80% → 85%
  • WAIT FOR IT
    • Impact Damage
      • Crystal Ratio
        • 50% → 60%
      • Burst Damage
        • Crystal Ratio
          • 100% → 120%

4.0

  • PULSE
    • Cooldown
      • 10/10/10/10/7 → 8/8/8/8/6
  • WAIT FOR IT…
    • Cooldown
      • 80/65/50 → 70/60/50
    • Impact Damage
      • 100/150/200 → 100/175/250
    • Burst Damage
      • 200/300/400 → 200/350/500