Silvernail

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Information

Hero’s Base Stats

Stats Level 1 - 12 (+ stats gain per level)

Health: 745 - 2175  (+ 130 per level)
Health Regeneration per second: 2.32 - 7.49 (+ 0.47 per level)
Energy: 745 - 2175 (+ 37 per level)
Energy Regeneration per second: 2.73 - 5.22 (+ 0.26 per level)
Weapon Damage: 74 - 120 (+ 4 per level)
ATK Speed: 100% - 136.3% (+ 3.3 per level)
Basic Attack Range: 6.2 meters
Move Speed: 3.8 meters per second
Type: Ranged Hero

Hero Abilities

HEROIC PERK

Double Shot

Silvernail loads an extra bolt every 4s which can be extended to chain a follow-up basic attack, dealing 35% damage.

  • Attack speed reduces load time

A

Stake

Silvernail plants an inactive Stake into the ground. Tripwires form between nearby inactive Stakes, activating the Stakes.

Tripwires: Enemies crowwing through will be briefly slowed, silenced, and take damage.

  • Silvernail can maintain up to 3 inactive Stakes at a time.
  • The ability has 2 charges.

STATS LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 CRYSTAL RATIO % WEAPON RATIO %
Charge Time 8s/8s/8s/8s/8s/7s
Energy Cost 30/35/40/45//50
Damage / Sec 80/120/160/200/240 (+120% Crystal Ratio)
Duration (Tripwire) 4s/4.5s/5s/5.5s/7s
Slow Strength 40%/40%/40%/40%/40%

B

Caustic Blessing

Silvernail lobs a flask which damages, burns and reveals enemies caught in the blast for 4s.

  • Refreshes Double Shot upon casting.
  • Deals reduced damage to minions.

STATS LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 CRYSTAL RATIO % WEAPON RATIO %

Cooldown 8s/7.5s/7s/6.5s/5s
Energy Cost 40/45/50/55/60
Damage 50/90/130/170/250 (+ 100% Crystal Ratio)
Damage / Sec 5/10/15/20/30 (+ 20% Crystal Ratio)
Range 9/9/9/9/11

C

Rebuke

Passive: Double Shot damage increased.

Activate: Silvernail fires a piercing bolt, dealing damage to and dragging enemies along with it.

  • Enemies who collide with a Tripware, wall, or structure are stunned and take bonus damage.

STATS LVL 1 LVL 2 LVL 3

Cooldown 60s/45s/30s
Energy Cost 60/70/80
Damage 120/180/240 (+120% Crystal Ratio) (+75% Weapon Ratio)
Bonus Damage 60/90/120 (+120% Crystal Ratio)

Tips

Tip #1
Place stakes nearby to quickly control the battlefield with tripwires if a fight breaks out.

Tip #2
Be sure to expens Silvernail's Double Shot before firing off Caustic Blessing to maximize damage output.

Tip #3
Using Rebuke as a defensive knockback can be as impactful as stun on key targets.

Unknown, likely standard:

 

Attack Cooldown Attack Cooldown
(Rounded)*
Attack
Delay
Attack
Delay
(Rounded)*
No Stutter Step
Penalty
Attack Speed
Modifier
Perfect Stutter Step
Damage Boost
0.8 0.8 0.3 0.3 0.2 100% 18.18%

*Vainglory servers run at 10 tickrate; thus, all numbers related to time are rounded up to the nearest tenth. Client-side, time is tracked precisely, so any time lost by rounding will be made up for with an extra basic attack once enough lost time accumulates.

You can extend the wire range if you put your second stake on the very edge of the other stake.
 
 
In the video above you can see that if you put 1 stake and then another one exactly on top of the first, the wire will be created depending on the direction my hero is facing.
If Silvernail is facing forward the wire will be created forward, if he is facing with an angle it will be created with the same angle, if he is facing to the right side it will be created horizontally and so on.

 
 

Silvernail Bot Lane WP

Credits

This guide was created by Swan, T10 Silver, EU

This guide is meant for the 5V5 game mode.

General

Difficulty: Medium

Strengths

Tons of utility
Wires have so much impact in lane and in team fights.

Fast wave clear
Max B can help you clear entire minion waves in a few seconds.

Good escape tool
C can save you or your team from a lot of tricky situations.

Big counter pool
Silvernail literally counters more than half of the heroes in game.

Weaknesses

Very immobile hero
No gap closer or movement abilities.
 
Requires a lot of mechanical prowess to be effective because your entire hero is based around landing good wires.
 
Falls off late game
Most other carries will always out damage you, so you need to finish game as quickly as possible. Silvernail is a mid game hero.
 

Power Spikes

Level 8, Max B

Level 12, max C

WP - Serpent Mask, Halcyon Chargers, Bonesaw, Tyrant's Monocle, Tyrant's Monocle, Aegis
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 C, 10 A, 11 A, 12 C

Standard build

WP - Sorrowblade, Halcyon Chargers, Poisoned Shiv, Bonesaw, Breaking Point, Aegis
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 C, 10 A, 11 A, 12 C

Against sustain based compositions

WP - Serpent Mask, Halcyon Chargers, Bonesaw, Breaking Point, Slumbering Husk, Aegis
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 C, 10 A, 11 A, 12 C

Silvernail is countered by

Anka
She can burst Silvernail and ignore his CC through her ult, her A is a blink so it ignores wires.

Blackfeather
He can burst Silvernail and ignore all his CC with his C, which has 2 charges.

Grumpjaw Top Lane
He counters most carries in lane phase due to his tankiness and base damage.
Silvernail counters him in team fights, so if you survive the lane phase you can become the bully.

Idris WP
He can ignore your CC with his C/E or by just blinking every 2 seconds with A, so he is hard to deal with or run away from

Malene
She can root and burst Silvernail, and dodge all the CC with her shadow B.

Miho
Her A is a blink, so wires can not stop it, and she can easily burst him down.

San Feng Top Lane
You will need to ignore your B skill when against him, since he will just use it to activate his A. Also his overdrive B and A ignore all your CC.

Skye
Silvernail lacks mobility so in a 1V1 she will always win.

Warhawk  Top Lane
Strong poke, can bully Silvernail in lane.

Weak against

Most carries will out scale Silvernail in the late game, other than that there are hardly any soft counters.

Silvernail is either (hard) countered or not due to the tons of utility he has.

Rona
Her A and B are countered by your wires but her C/E is not, so if by any chance she C, use boots until her rage meter runs out.
Then u can create a new wire and use your ult to stun and kite her to death

Silvernail is a counter to

All melee heroes not written in the Weak Against section (that means Silvernail counter all tanks and all melee carries or assassins).
 
Immobility is what makes Silvernail a below average carry,  other carries can just kite with their dash abilities while Silvernail kites with his CC.
 
Ylva
She can not use her combo as wires will block her B. Create your wires as you see her charging her A, so your wires will stop her jump with B
 

Silvernail is strong against

Silvernail is particularly good in compositions that can protect him well (since he is very immobile) and against engage compositions, but he needs to finish the game quickly, before other carries out scale him.

Silvernail Mid Lane CP

Credits

This guide was created by Swan, T10 Silver, EU

This guide is meant for the 5V5 game mode.

General

Difficulty: Medium

Strengths

Tons of utility
Wires have so much impact in lane and in team fights.

Fast wave clear
Max B can help you clear entire minion waves in a few seconds.

Good escape tool
C can save you or your team from a lot of tricky situations.

Big counter pool
Silvernail literally counters more than half of the heroes in game.

Weaknesses

Very immobile hero
No gap closer or movement abilities.
 
Requires a lot of mechanical prowess to be effective because your entire hero is based around landing good wires.
 
Falls off late game
Most other carries will always out damage you, so you need to finish game as quickly as possible. Silvernail is a mid game hero.

PowerSpikes

Level 8, max B

Level 12, max C

CP - Spellfire, Halcyon Chargers, Shatterglass, Broken Myth, Clockwork/Shatterglass/Frostburn/Eve Of Harvest, Aegis
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 C, 10 A, 11 A, 12 C

Clockwork against a heavy engage comp, otherwise then either a 2nd Shatterglass, a Frostburn or an Eve Of Harvest depending on your preference

Silvernail is countered by

Anka
She can burst Silvernail and ignore his CC through her ult, her A is a blink so it ignores wires.

Blackfeather
He can burst Silvernail and ignore all his CC with his C, which has 2 charges.

Idris WP
He can ignore your CC with his C/E or by just blinking every 2 seconds with A, so he is hard to deal with or run away from

Malene
She can root and burst Silvernail, and dodge all the CC with her shadow B.

Miho
Her A is a blink, so wires can not stop it, and she can easily burst him down.

San Feng Top Lane
You will need to ignore your B skill when against him, since he will just use it to activate his A. Also his overdrive B and A ignore all your CC.

Skye
Silvernail lacks mobility so in a 1V1 she will always win.

Warhawk  Top Lane
Strong poke, can bully Silvernail in lane.

Weak against

Most carries will out scale Silvernail in the late game, other than that there are no soft counters.

Silvernail is either (hard) countered or not due to the tons of utility he has.

Rona
Her A and B are countered by your wires but her C/E is not, so if by any chance she C, use boots until her rage meter runs out. Then you can create a new wire and use your ult to stun and kite her to death

Silvernail is a counter to

All melee heroes not written in the Weak Against section (that means Silvernail counter all tanks and all melee carries or assassins).
 
Immobility is what makes Silvernail a below average carry,  other carries can just kite with their dash abilities while Silvernail kites with his CC.
 
Ylva
She can not use her combo as wires will block her B. Create your wires as you see her charging her A, so your wires will stop her jump with B

Silvernail is particularly good in compositions that can protect him well (since he is very immobile) and against engage compositions, but you need to finish the game quickly before other carries out scale you.

Silvernail Captain Utility

Credits

This guide was created by Swan, T10 Silver, EU

This guide is meant for the 5V5 game mode.

General

Difficulty: Medium

Strengths

Tons of utility
Wires have so much impact in lane and in team fights.

Good escape tool
C can save you or your team from a lot of tricky situations.

Big counter pool
Silvernail literally counters more than half of the heroes in game.

Weaknesses

Squishy
Even with classic captain items (which offers high amounts of HP, armor and shield), Silvernail is quite squishy compared to most other Captains, which have innate tankiness in their kit.

Very immobile hero
No gap closer or movement abilities.
 
Requires a lot of mechanical prowess to be effective because your entire hero is based around landing good wires.
 

Power Spikes

Level 8, max A

Level 12, max C

Utility - Crucible, Halcyon Chargers, Fountain Of Renewal, SuperScout 2000, Rock's Decree, Atlas Pauldron/Celestial Shroud/Pulseweave/Slumbering Husk
Skills: 1 B, 2 A, 3 A, 4 B, 5 A, 6 C, 7 A, 8 A, 9 C, 10 B, 11 B, 12 C

Ranged supports counter Captain Silvernail (Adagio, Lyra, Lorelai, Viola)

Anka
She can ignore Silvernail CC through her ult, her A is a blink so it ignores wires.

Blackfeather
He can ignore Silvernail CC with his C, which has 2 charges.

 

Silvernail is a counter to

All melee heroes not written in the Weak Against section (that means Silvernail counter all tanks and all melee carries or assassins)
Use the wires to zone and peel for your carries. If anyone tries to dive, send them back with your C.
 
Ylva
She can not use her combo as wires will block her B. Create your wires as you see her charging her A, so your wires will stop her jump with B

Captain Silvernail requires tanks in the team to engage, as he is fairly squishy.

Captain Silvernail is good only against dive compositions.

External Guides

The following are old guides and may include out dated information (such as showing a build that does not work anymore, due to changes in the hero and/or items stats).
However, you can still find fundamental concepts and useful information.

https://www.vaingloryfire.com/vainglory/guide/full-wp-silvernail-build-tactics-21939

4.6

CAUSTIC BLESSING (B)

  • No longer deals reduced damage to minions

It was time to touch the talents, so we’ve made some tweaks with our brawl players in mind. These changes are mostly targeted towards buffing talents that were rarely used as well as adjusting some of the more oppressive ones. 

TRI-WIRE (LEGENDARY)

  • Damage Modifier
    • 80% + 10% per level → 70% + 10% per level
  • Duration Modifier
    • 40% + 5% per level → 30% + 5% per level
  • Bonus Range
    • 10.0 → 6.0

4.5

Silvernail has fallen out of favor in the carry lineup, so we wanted to bump him back up a bit. This should give the grizzled hunter a needed boost to his crossbow.

DOUBLE SHOT (PERK)

  • Base Reload Time
    • 4.5s → 4.0

4.3

STAKE (A)

  • Cooldown
    • 8/8/8/8/8 → 8/8/8/8/7
  • Slow
    • 35% → 40%

4.2

In conjunction with changes to the Blackclaw Rush speed boost and all boot items, we are buffing up Hero base movement speed to keep things crisp and let your skills take center stage.

3.5 → 3.8

4.1

  • STAKE
    • Cooldown
      • 10/9.5/9/8.5/8 → 8
    • Tripwire Duration
      • 3/3.5/4/4.5/6 → 4/4.5/5/5.5/7

3.9

(bug fixes)

Debuff may now be blocked

  • Silvernail B
  • Anka A