San Feng

Information
San Feng's Empowered A counts as 5 Basic Attacks
Once empowered, San Feng’s A will count as 5 basic attacks instead of 1. This leads to some interesting interactions with Adagio’s B, Bonesaw and other things.
You can use San Feng’s Empowered A effect in multiple ways, by example, you can use it to apply 5 stacks of Bonesaw on your target.
Or you can instantly kill someone, by exploding on him the power of 5 stacks of Adagio’s B in just 1 Empowered San Feng’s A! And you can even use it to quickly remove 5 HP from a cam.
This saves you time, as you won’t need to do 5 basic attacks.
Note that San Feng’s Empowered A won’t do the damage of 5 basic attacks.
If you’re thinking to build full crit San Feng and throw 5 basics at a squishy carry with A… it’s not going to work. This because you will only get the damage of a single basic attack + A (base damage, CP if you have any).
You can see this mechanic in action in the video below:
https://www.youtube.com/watch?v=atKcPna0QyQ
Credits to Dozy Nap for discovering this!
San Feng Top Lane Utility
Credits
This guide was created by Oracle, T10 Silver, EU
This guide is meant for the 5V5 game mode.
General
Difficulty: Medium
Role: Bruiser, Frontliner
Strengths
High damage output
San Feng base damage is very high
Good survivability
Whenever San Feng uses a skill, all his HP are fortified, this makes him quite tanky.
Good teamfighs
Due to the utility and tankiness he provides, he is very good in team fights.
During a team fight it is also very easy to trigger the empowered effect of A.
Good early game
Due to his high base damage and innate tankiness, San Feng is very strong Early game.
Weaknesses
Requires good reflexes
To process the empowered effect, you need to active A right when you are receiving an attack.
You also need to be quite fast to perform the A - B combo.
Weak when caught alone
Easy to punish him when missing a skill
C is easy to block and susceptible to CC when casting it
Power Spikes
Level 8, max B
Level 11, max A
Utility - Pulseweave, Atlas Pauldron, War Treads, Celestial Shroud, Aftershock/Stormcrown, Rock's Decree
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 A, 10 A, 11 A, 12 C
Start with Book Of Euologies and Light Armor (since you will be facing the enemy bot laner, which is WP) or Oakheart
San Feng is countered by
She is very tanky due to her perk, and deals massive damage with her short cooldown B skill. Even if you counter with A, she will win the trade right after. Usually Joule will go for a Serpent Mask build against a San Feng, which will provide her massive sustain.
Weak against
Anyone with good kiting and mobility
Examples: Kinetic, Ringo, Skye, Taka
Caine
Due to his high basic attacks range, high burst from abilities (which have a short animation, so you need to be very fast to get a counter) Caine is a bad match up for San Feng. When he pokes with his C is your best opportunity to counter him.
Even if you stun him with your A, if he actives his B in time the animation will go through. However since the dash is short, you should still be able to hit him with B.
Kinetic
Try to land divine fist early levels and wait for her A to be landed into you or even zone minions because she needs to land A to get the stacks from the perk
This may cause you to take too much damage early game because the animation for her A is very fast.
appropriate way is to wait for her dash B when she wants to empower her trade or to run away, so she shoots A on longer range, which gives you more time to cast Tiger's bridge and get the proc. Do not forget to take in count how long it has been since last time she used her A skill. She will need to use it again to maintain her stacks, making it predictable.
Silvernail Bot Lane
During the lane phase, Silvernail wires will stop San Feng from trading with A.
Late game Silvernail is countered by San Feng due to his CC immunity on A and B.
San Feng is a counter to
Baron's auto attacks deal damage to surrounding enemies, providing yet another way to trigger the empowered effect of your A. Just stay close to the target Baron is attacking (a minion, hero, turret).
Idris
Strong Against
Silvernail post lane phase
During the lane phase, Silvernail wires will stop San Feng from trading with A.
Late game Silvernail is countered by San Feng due to his CC immunity on A and B.
Patch History
Patch 4.12
It’s time to tune the big guy and his nasty combo’s down just a little. These changes should make San Feng pack a little less of a punch.
TIGER’S BRIDGE (A)
- Stun Duration
- 0.8s/0.9s/1.0s/1.1s/1.2s → 0.6s/0.7s/0.8s/0.9s/1.0s
DIVINE FIST (B)
- Damage
- 200/375/550/725/900 → 200/350/500/650/800
4.6
Tiger’s Bridge into Divine Fist combo was nearly guaranteed, making his laning phase very powerful. This should make his combo more unreliable at lower levels as well as make players choose which overdrive they want to take first.
TIGER’S BRIDGE (A)
- Stun Duration
- 1.2s / 1.2s / 1.2s / 1.2s / 1.2s → 0.8s / 0.9s / 1.0s / 1.1s / 1.2s
It was time to touch the talents, so we’ve made some tweaks with our brawl players in mind. These changes are mostly targeted towards buffing talents that were rarely used as well as adjusting some of the more oppressive ones.
DIVINE FLURRY (EPIC)
- Cooldown Modifier
- 40% – 4% per level → 80% – 5% per level
4.2
In conjunction with changes to the Blackclaw Rush speed boost and all boot items, we are buffing up Hero base movement speed to keep things crisp and let your skills take center stage.
3.6 → 3.9
TIGER’S BRIDGE
- Cooldown
- 12/11/10/9/8 → 10
- Damage
- 40/80/120/160/200 → 35/80/125/170/260
- Cooldown
DIVINE FIST
- Cooldown
- 11/10/9/8/7 → 10
- Damage
- 250/400/550/700/850 → 200/375/550/725/900
- Cooldown
MASTER’S LESSON
- Cooldown
- 80/60/40 → 100/80/60
- Damage
- 400/550/700 → 400/600/800
- 400/550/700 → 400/600/800
- Cooldown