Miho

Information
Hero’s Stats
Health | Health Regeneration | ||
Energy | Energy Regeneration | ||
Weapon Damage | Attack Speed | ||
Armor | Shield | ||
Attack Range | Move Speed |
Hero Abilities
A
Description
Unknown, likely standard:
Attack Cooldown | Attack Cooldown (Rounded)* |
Attack Delay |
Attack Delay (Rounded)* |
No Stutter Step Penalty |
Attack Speed Modifier |
Perfect Stutter Step Damage Boost |
---|---|---|---|---|---|---|
0.8 | 0.8 | 0.3 | 0.3 | 0.2 | 100% | 18.18% |
*Vainglory servers run at 10 tickrate; thus, all numbers related to time are rounded up to the nearest tenth. Client-side, time is tracked precisely, so any time lost by rounding will be made up for with an extra basic attack once enough lost time accumulates.
Perk
Keen Eye stacks lasts for 5 seconds. Stacks lasts 10 seconds on unguarded targets.
A
A channel time is 0.5 seconds.
Miho becomes "invulnerable" during A.
As Miho is teleporting to a place, she can pass through Lyra's B (clarification).
While you tap the direction for each slash, click repeatedly B (as if you were to reactivate the skill), this way you can do each slash much more quickly. Video example: https://www.reddit.com/r/vainglorygame/comments/exlen5/for_all_you_miho_players_who_wants_to_apply/
Counters
General
Difficulty - Medium
Mostly played in the role of bot laner, and often top laner.
Strengths
Fast wave clear
Safe laning phase (A is great to escape ganks and C can block all projectiles(caine ult and A/ringo ult/kestrel A)
Utility (Stun in the perk, and your ult blocks all damage from ranged carries and abilities from mages(malene/magnus/skarf/skye/warhawk)
High poke damage with crystal build
Good trades with weapon power builds (B for stacks then hit for barrier)
High sustain with a Serpent Mask (using B on a minion wave will get you back to full health quick)
Weaknessess
Easily countered with cc and crucible/reflex block, especially as WP
As a top laner - not a tank so if you make even 1 mistake you can lose your turret in 5 minutes since the enemy jungler will likely be camping you
Power Spikes
Level 8 (B overdrive as CP, A overdrive as WP)
Level 12 as CP (Overdrive A)
Counters
Adagio - As CP he will bully you in lane unless you have a good jungler
Blackfeather: his C can negate all your stacks and he has a stronger barrier
Glaive can stun you out of B. Due to his lifesteal he will usually win 1V1 against WP Miho.
Grumpjaw - can snowball lane phase
Malene - can easily avoid Ken Stacks and/or Miho's damage through dark B, root and burst her down.
Lance - his CC can easily shut down Miho's engages, by stunning and rooting you after you use your A
Weak Against
Caine - lane phase is hard against him due to his high poke damage
Kestrel - lane phase is hard against him due to his high poke damage
Lorelai - her ultimate can be used to save a carry from the burst and stun, and she can proceed by stunning you with A (or potentially predict where you will teleport and stun you there), and slowing you.
You can try and position behind minions to negate their poke but in these 2 match ups you have to play very smart
Counters
Miho is strong against most squishy heroes due to her massive burst damage, barrier and stun. Check the counters tab for the few squishy heroes that perform well against miho throughout the game or during the lane phase
Miho top should only be played if you have 2 tanks at least (jungler and captain). Works well in any tanks composition.
Miho wp is only good with teams who are cc heavy and have abilities to bait enemy crucibles (lance/adagio/grace/san feng/tony/yates/churnwalker/catherine) or just generally have a lot of hard cc for her to safely land her stacks and engage
She also needs tanks that are known for their engages cause miho will be in the thick of the enemy team most of the time so she needs engage tanks to engage with her like grace/lance/san feng/catherine/tony
Swan - T10 Silver, EU
Tips against specific heroes
San Feng - Bait his A by landing your B in a different direction than him, so that he will waste his A. Then you can apply Keen Eye stacks on him.
WP Miho
Soft counters: All supports have cc so they soft counter u but u have sustain with a sm so not much of a threat Gameplay: U spike at 8 and continue scaling so much after 8 (max A at 8) Ur a botlane so just farm farm farm,u will be against tanks so ur kill potential is low unless jungler is ganking which will happen a lot so set up ur stacks in advance to stun the enemy Start with book and blade and clear ur barrier first(u wont take any damage while clearing it if u start with ur B) And just farm farm farm but since u have a bit of a faster clear than the tanks u can try and rotate to mid to put some pressure Just make sure enemy top doesnt counter rotate or the jungler too Since ur bot u wont be ganked a lot but keep vision and be careful on the minimap in case of enemy mid rotates to u but u will be a bit safer cause u have ur jungler always near u so use this to ur advantage by trying to rotate and help ur jungler out Get ur first 2 items then infuse and look for a tf Ur ult will be ur main engage but try and cast it where the enemy doesnt have vision so they dont just auto block it And even with no vision some supports have lightning fast reflexes so u can either do the vision trick or just wait for ur tanks to bait enemy crucible then use ur ult Just try to hold onto ur ult for as long as u could so that u guarantee it lands Then just engage with ur overdrive A and deal as much damage as u can to the entire enemy team while focusing their carries ofc Ur team should be quick behind u to finish them off,just time ur A right to avoid as much damage and cc as possible and keep a reflex ready with u just in case u need to block cc from someone This is how u will mostly play the entire game
CP Miho
.Gameplay U spike at 8 and 12(Max B at 8 and Max A at 12) Ur gonna start with either weapon blade and book or book and armor depending on ur comfortability against ur matchup. If ur against ur soft counters u will need to play passive till u get ur heavy prism and eclipse prism,once u get them,u can poke them pretty hard and force them to go back and stay under turret If ur against glaive/bf just play passive and forget ever winning ur lane unless u get help from ur mid/jungler. Once u get ur first item u can start rotating cause it will take u like 1 sec to clear entire minion waves Rotate to ur mid if theyre having a tough time and provide some pressure and maybe even get a kill with ur ult then rotate back to ur top and clear the entire wave in 1 sec again(always make sure u know where enemy jungler is tho cause u don't want ur rotation to be countered by him or him and bot just pushing and taking down ur turret) Rinse and repeat If ur mid is winning tho Just pressure the enemy bot as much as u can(freeze and deny cs),u deal so much fking damage that they will always need jungler to unfreeze and if jungler is ganking ur bot u can hard push and pressure him even more Just know ur limits and try not to use ur A unless ur sure it will give u a kill Once laning phase is over, ur role in teamfights becomes like a mage/assassin Ur ult can be used as a crucible bait for ur tanks to land their cc or u can use it to negate other abilities like caine/celeste/kestrel/ringo Just poke from the back and only use ur A if the enemy has 3 stacks and ur sure that it can give u a kill or maybe stun an important ability like skarf ult/or kensei ult To be able to do this u will need to max ur A
Miho Bot Lane WP
Credits
This guide was created by Swan, T10 Silver, EU
This guide is meant for the 5V5 game mode.
General
Difficulty: Medium
Strengths
Fast wave clear
Safe laning phase
A is great to escape ganks and C can block all projectiles (Caine's A and C, Ringo's C/Kestrel A to say a few)
Utility
Stun in the perk, and your ult blocks all damage from ranged carries and abilities from mages malene/magnus/skarf/skye/warhawk)
High poke damage with crystal build
Good trades (B for stacks then hit for barrier)
High sustain with a Serpent Mask (using B on a minion wave will get you back to full health quick)
Weaknessess
Easily countered with CC and Crucible/Reflex block
Power Spikes
Level 8, max A
WP - Serpent Mask, Halcyon Chargers, Bonesaw, Tyrant's Monocle, Tyrant's Monocle, Aegis
Skills: 1 B, 2 A, 3 A, 4 A, 5 B, 6 C, 7 A, 8 A, 9 C, 10 B, 11 B, 12 C
WP - Serpent Mask, Halcyon Chargers, Bonesaw, Breaking Point, Slumbering Husk, Aegis
Skills: 1 B, 2 A, 3 A, 4 A, 5 B, 6 C, 7 A, 8 A, 9 C, 10 B, 11 B, 12 C
Miho is countered by
Adagio Top Lane
As CP he will bully you in lane unless your jungler helps you.
Blackfeather
His C can negate all your stacks and he has a stronger barrier.
Glaive
He can stun you out of B. Due to his lifesteal he will usually win 1V1 against WP Miho.
Grumpjaw Top Lane
He counters most carries in lane phase due to his tankiness and base damage.
Malene
She can easily avoid Ken Stacks and/or Miho's damage through dark B, root and burst her down.
Lance
His CC can easily shut down Miho's engages, by stunning and rooting you after you use your A.
Weak against
Lorelai
Her ultimate can be used to save a carry from the burst and stun, and she can proceed by stunning you with A (or potentially predict where you will teleport and stun you there), and slowing you.
Miho is a counter to
Miho is strong against most squishy heroes due to her massive burst damage, barrier and stun. Check the counters tab for the few squishy heroes that perform well against miho throughout the game or during the lane phase
Miho wp is only good with teams who are cc heavy and have abilities to bait enemy crucibles (lance/adagio/grace/san feng/tony/yates/churnwalker/catherine) or just generally have a lot of hard cc for her to safely land her stacks and engage.
She also needs tanks that are known for their engages cause miho will be in the thick of the enemy team most of the time so she needs engage tanks to engage with her like grace/lance/san feng/catherine/tony.
Miho Top Lane CP
Credits
This guide was created by Swan, T10 Silver, EU
This guide is meant for the 5V5 game mode.
General
Difficulty: Medium
Strengths
Fast wave clear
Safe laning phase
A is great to escape ganks and C can block all projectiles (Caine's A and C, Ringo's C/Kestrel A to say a few).
Utility
Stun in the perk, and your ult blocks all damage from ranged carries and abilities from mages malene/magnus/skarf/skye/warhawk).
High poke damage
Weaknessess
CC and status effect immunity
Easily countered with CC and Crucible/Reflex block
Squishy
Not a tank so if you make even 1 mistake you can lose your turret in 5 minutes since the enemy jungler will likely be camping you
Power Spikes
Level 8, max B
CP - Spellfire, Halcyon Chargers, Broken Myth, Shatterglass, Slumbering Husk, Aegis
Skills: 1 B, 2 A, 3 B, 4 B, 5 A, 6 C, 7 B, 8 B, 9 A, 10 A, 11 A, 12 C
Counters
Blackfeather
His C can negate all your stacks and he has a stronger barrier.
Glaive
He can stun you out of B. Due to his lifesteal he will usually win 1V1 against WP Miho.
Malene
She can easily avoid Ken Stacks and/or Miho's damage through dark B, root and burst her down.
Lance
His CC can easily shut down Miho's engages, by stunning and rooting you after you use your A
Weak Against
Caine
Llane phase is hard against him due to his high poke damage. You can try and position behind minions to negate his poke.
Kestrel
Lane phase is hard against him due to his high poke damage. You can try and position behind minions to negate her poke.
Lorelai
Her ultimate can be used to save a carry from the burst and stun, and she can proceed by stunning you with A (or potentially predict where you will teleport and stun you there), and slowing you.
Miho is strong against most squishy heroes due to her massive burst damage, barrier and stun. Check the counters tab for the few squishy heroes that perform well against miho throughout the game or during the lane phase
Miho top should only be played if you have 2 tanks at least (jungler and captain). Works well in any tanks composition.
Patch History
4.9
Miho players have been slicing and dicing the opposition, especially after landing an impactful Tsukuyomi across the whole team. We want the downtime of her ultimate to be greater so that she has to pick and choose her moments a little more carefully.
REIZAN (A)
- Damage Decreased
- 30 / 60 / 90 / 120 / 180 → 30 / 50 / 70 / 90 / 130
TSUKUYOMI (C)
- Cooldown Increased
- 80s / 70s / 60s → 90s / 80s / 70s
4.7
Miho’s Shunpo talent offers far too much mobility for the amount of damage that it deals. We’re decreasing the damage even when the talent is maxed as the trade off.
SHUNPO (LEGENDARY TALENT)
- Damage Modifier
- 100% + 10% per level → 50% + 10% per level
4.6
Miho’s damage against Unguarded targets made her monstrously powerful in the late game. These changes should curb that slightly while also giving her more incentive to use her Shingetsu outside of just applying stacks of Keen Eye.
KEEN EYE (PERK)
- Damage amplification against Unguarded targets
- 20% → 15%
SHINGETSU (B)
- Weapon Power Damage Ratio
- 30% → 45%
- Crystal Power Damage Ratio
- 70% → 90%
TSUKUYOMI (C)
- Cooldown Increased
- 60 / 50 / 40 → 80 / 70 / 60
It was time to touch the talents, so we’ve made some tweaks with our brawl players in mind. These changes are mostly targeted towards buffing talents that were rarely used as well as adjusting some of the more oppressive ones.
SHUNPO (LEGENDARY)
- Damage Scaling Decreased
- 150% + 50% per level → 100% + 10% per level
4.5
Hero released
MIHO: THE SWIFT SWORD
Meet Miho, a fleet footed hyper carry with a razor sharp sword! Miho is a master of duels who zips around the battlefield picking off enemies. With careful use of her Keen Eye perk, enemies are Unguarded and all of her damage is amplified for a short period of time enabling her to quickly take them out. Follow the way of the sword with Miho when the update drops!
HERO ABILITIES

KEEN EYE (PERK)
Instead of energy, Miho uses Focus for her abilities. Miho’s abilities apply Keen Eye stacks to enemy heroes. Once her stacks are applied, Miho’s next basic attack or Reizan causes them to become Unguarded, stunning and damaging enemies and granting Miho a barrier.
REIZAN (A)
Miho teleports, dealing damage to all enemies that she passes through and around the area that she appears.
Overdrive: This ability is refreshed whenever any enemy becomes Unguarded.
SHINGETSU (B)
Miho performs a quick, long range slash that deals damage to all enemies in a line. This ability can be recast immediately until she is out of Focus.
NOTE: To cancel Shingetsu , use the red C ability button (shown below).
IMAGE MISSING
TSUKUYOMI (Ultimate)
After a brief channel, Miho fires a crescent wave of energy from her blade that deals damage to every target that it passes through. Tsukuyomi will also destroy enemy projectiles that it passes through and applies Keen Eye stacks to every enemy it hits.
TALENTS
DEATH BLOW (Rare)
Enemies can no longer become Unguarded but the burst of damage is much greater.
ECLIPSE (Epic)
Tsukuyomi heals allies it passes through and deals increased damage.
SHUNPO (Legendary)
Reizan now can store three charges and deals significantly more damage.