Inara

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4.4

Inara’s team movement speed boost gave her amazing utility in coordinated play but felt lacking everywhere else. These changes give her abilities more significant overdrive incentives and allow players to choose to lean more heavily into damage or utility.

DANCE OF LEAVES

  • Damage
    • 80/140/200/260/320 → 80/140/200/260/480

BANISHING KICK

  • Damage
    • 60/90/120/150/180 → 60/120/180/240/360

NATURE’S WRATH

  • Move Speed Duration
    • 10 → 7/8/9

4.2

In conjunction with changes to the Blackclaw Rush speed boost and all boot items, we are buffing up Hero base movement speed to keep things crisp and let your skills take center stage.

3.5 → 4.0

BANISHING KICK

    • Cooldown
      • 14/13/12/11/8 → 12/11.5/11/10.5/8
    • Energy Cost
      • 30/35/40/45/50 → 60

NATURE’S WRATH

    • Cooldown
      • 80/60/40 → 90/75/60
    • Energy Cost
      • 60/80/100 → 100
    • Damage
      • 150/225/300 → 200/300/400

3.9

Fixed a bug where Inara could use her perk to jump to treants and marked heroes while immobilized