Minions
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3.10
- Time Between Spawns
- 23s → 25s
- [NEW] Spawns an additional range minion
- [NEW] Replaces a siege minion with a captain minion every fourth wave
- First Level Up Time
- 4:00 → 3:00
- Level Up Rate
- 120s → 90s
- Experience
- Melee Minion
- 6 → 8
- Siege Minion
- 8 → 9
- Captain Minion
- 10 → 11
- Melee Minion
- Gold
- Range
- 45 → 40
- Melee
- 45 → 40
- Siege
- 65 → 60
- Captain
- 85 → 80
- Range
3.9
(bug fixes) Fixed some cases where lane minions would stand on top of each other
Ranged lane minion shots are faster
- With the lowered hero damage, minion shots aren’t meant to be outran; this also declutters the field with less lingering shots in the air
5v5
Increase minion tankiness early game
Levels from 4 minutes to 26 minutes→ Levels from 2 to 24 minutes- Total minion HP is increased early game; approximately the same late game
- Goal is to keep laners in lane longer early game and have things to fight for/around