Minions

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3.10

  • Time Between Spawns
    • 23s → 25s
  • [NEW] Spawns an additional range minion
  • [NEW] Replaces a siege minion with a captain minion every fourth wave
  • First Level Up Time
    • 4:00 → 3:00
  • Level Up Rate
    • 120s → 90s
  • Experience
    • Melee Minion
      • 6 → 8
    • Siege Minion
      • 8 → 9
    • Captain Minion
      • 10 → 11
  • Gold
    • Range
      • 45 → 40
    • Melee
      • 45 → 40
    • Siege
      • 65 → 60
    • Captain
      • 85 → 80

3.9

(bug fixes) Fixed some cases where lane minions would stand on top of each other

Ranged lane minion shots are faster

  • With the lowered hero damage, minion shots aren’t meant to be outran; this also declutters the field with less lingering shots in the air

5v5

Increase minion tankiness early game

  • Levels from 4 minutes to 26 minutes → Levels from 2 to 24 minutes
  • Total minion HP is increased early game; approximately the same late game
  • Goal is to keep laners in lane longer early game and have things to fight for/around